Positive Educational Values
This video truly shows the great impacts that it has created
on the students who participate in a classroom where cellphones are used in the
daily lessons by their teacher. The
following lists the positive educational values for teachers and students:
1. Students
are fully engaged and participating actively
2. Students
show greater interest in learning
3. Students demonstrate
a higher responsibility role
4. Greater
collaboration amongst peers
5. The teacher
and principal have direct contact and collaboration with students instantly
6. Stronger
and healthier teacher/principal relationship
Potential Pitfalls
Although cellphones are of a great impact to this group of
students, and student everywhere it does show some pitfalls which can suppress the
actual values.
1. Only
students with cellphones can participate and this might cause those who do not
have cellphones to feel left out/neglected
2. Students can
easily go off topic and use their phones for other reasons instead of staying
on task in the assignment
3. Students can
take advantage of the situation and cause negative/serious problems
4. Bad criticism
can offend students
5. There is no
ideal control (firewall) over the use of cellphones
6. Too much
freedom
I truly liked the impact that cellphones created in the
classroom as a learning tool, I really love the fact that students are well
engaged and extremely active in the learning experience. I would love to incorporate this in my
classroom, but I know that in my 3rd grade classroom not many of my
students have cellphones yet, but I know that they do own Nintendo DSis and
PSPs. I know that it may not be a cellphone,
but the Nintendo DSis give the option to chat and everyone can join. This would be easier for me to incorporate in
my classroom because I could see exactly what my students are typing while I use
my own DSi to control the learning experience.
This is something I think I will try out after the state assessment pose
questions and have my students collaborate using the texting feature on the DSis
while I also collaborate with them. I
believe that DSis have the capability for Wi-Fi and Bluetooth, saying so I can look
for a Web2.0 site to incorporate this gadget and see if they can be seen via computer
as well. Just thinking about it gets me
anxious to start!
Cellphones and other electronic devices which include
Nintendo DSis, PSPs, and IPods are not allowed at our campus, it breaks our
school policy that students and parents are fully aware of. I know that I can ask and explain my project
to my principal who may give the “Green Light” to try out. If so I would send a letter home to parents
explaining our upcoming project and ask for permission to let their child
participate and let them take their electronic device to school when
asked. I’ve created many projects with
the help of Web2.0 tools, my students’ parents are fully aware and I send them
a copy or email with the link of our project.
I surely have their support and we are always in contact. I do feel that it may cause a problem and
challenges with other students in other classes who might not understand what
we are actually doing, or feel simply left out then parents of those students
can cause a great problem. I would have
to sit down with my principal and discuss how we can have control over this
future project. A technical challenge
might be the versions of Nintendo owned by students, not all my own the DSi or
the DSi XL or 3D or whichever version that is up to date. I wouldn’t like for my students to feel
ashamed for the one in which they own, but I know that this is something that I
can truly take care off before we start the project.
Future Project NintendoDSi innovator! =)
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