The NETS-S have six components: 1. Creativity
and Innovation, 2. Communication and Collaboration, 3. Research and Information
Fluency, 4. Critical Thinking, Problem Solving, and Decision Making, 5. Digital
Citizenship, and 6. Technology Operations and Concepts. Saying so through many Web 2.0 applications, students can meet the NETS-S requirements and apply their skills in 21st century learning. How and what tools can they use to satisfy these needs?
Communication (NETS-S Component 2, 6)
Communication is a very powerful skill that students must need presently and for the future in order to succeed. Not only do students need to know how to communicate with each other physically, they need to know how to communicate through print effectively as well. To help students communicate effectively, they can use Web 2.0 applications such as: Prezi, Edmodo, Diigo, Skype, Podcasts, e-mail, chats, blogs, Google Docs, VoiceThread, and social networks. This can help them communicate with other students, professionals, relatives, or teachers not only locally, but globally. It can also help group members collaborate with each other virtually. Most of our students now are digital natives, and know how to use and implement many of these tools already, so why not have them use the tools they are experts in.
Collaboration (NETS-S Component 2, 4, 6)
Collaboration to no doubt goes hand and hand with communication skills, because in order to collaborate successfully, students must know how to communicate effectively. Some Web 2.0 tools that students can use to collaborate are: Google Docs, Google+, Skype, Wikis, Edmodo, VoiceThread, blogs, and social networks.
Publishing (NETS-S Component 1-6)
Publishing is the way in which students distribute their products for others to view. Publishing not only lets students show off their work, but enables them to be creative as well. Creativity is far the most important skill that students seem to not pracitce, because they are not given the oppurtunity to show their true colors in many classrooms, and thus lack this skill in the future. Web 2.0 applications that students can use to publish their work are: Prezi, GlogsterEDU, Blogger, Google Docs, VoiceThread, Wikis, Animoto, and SlideShare.
Refrences
International Society for Technology in Education. (2007). NETS Student Standards. Retrieved from: http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx.
About Me
- Sara E. Perez
- Hidalgo, Texas, United States
- 24/7/365 Educator! I really love what I do and love to implement technology as much as I can, to meet the needs of my digital native students. I consider myself a teekducator (technology geek+educator) and like to take advantage of Web2.0. I'm an Instructional Media Masters Graduate from Wilkes University and am currently finalizing my Principalship from Lamar University! I'm a 5th Grade teacher @ Valley View 5th Grade Campus, this is my fifth year teaching! =)
Sunday, July 31, 2011
Wednesday, July 27, 2011
Our Solar System
Here is the video my class created using Blabberize, Audacity, and Movie Maker. Enjoy =)
Sunday, July 3, 2011
(u01a1) Blog - PBL
The three PBL examples viewed this week all shared common aspects. First, it is to no doubt that the PBLs in each class were well prepared and organized by the teacher. Because of this well organization, the PBLs were executed flawlessly and easy for students to understand and produce great outcomes in their projects. Second, the students in all three classes were very enthusiastic and engaged in their projects, which meant learning was exciting and fun and was easily viewed in their faces. Third, all PBLs showed how well students can work independently in groups and collaborate with each other and then share their knowledge and findings to others energetically.
The structure of all three PBLs shows the teachers role of a facilitator and the students role of researchers and investigators. This structure produces high expectations from both the teacher and student and both must work in collaboration in order to produce the final project/outcome. Although it produces high expectations, all and all this learning experience and incorporation of PBL in the classrooms increases students engagement in learning. As I mentioned above in all three classrooms the students are enthusiastic, engaged, and want to learn more, which poses their role of investigators and researchers on the specific PBL topic. Due to this students easily presented what they had learned and can reflect back to it as background knowledge in the future. This hands-on experience project is priceless and something they will always connect to.
Refrences
The structure of all three PBLs shows the teachers role of a facilitator and the students role of researchers and investigators. This structure produces high expectations from both the teacher and student and both must work in collaboration in order to produce the final project/outcome. Although it produces high expectations, all and all this learning experience and incorporation of PBL in the classrooms increases students engagement in learning. As I mentioned above in all three classrooms the students are enthusiastic, engaged, and want to learn more, which poses their role of investigators and researchers on the specific PBL topic. Due to this students easily presented what they had learned and can reflect back to it as background knowledge in the future. This hands-on experience project is priceless and something they will always connect to.
Refrences
Armstrong, Sara.
(2002). Geometry Students Angle into Architecture Through
Project Learning. Edutopia. Retrieved
from: http://www.edutopia.org/geometry-real-world-students-architects.
Curtis, Diane. (2002).
March of the Monarchs:
Students Follow the Butterflies' Migration.
Edutopia. Retrieved from: http://www.edutopia.org/march-monarchs.
Curtis, Diane. (2001). More Fun Than a Barrel of Worms. Edutopia. Retrieved from: http://www.edutopia.org/more-fun-barrel-worms.
Sunday, May 1, 2011
(u07a2) Digital Portfolio
For my Digital Portfolio I created a prezi to express myself. The link is https://prezi.com/secure/e2017bc4c716fecca82feacafc9781ee486de216/.
Enjoy! =)
Enjoy! =)
(u07a1) Self-Evaluation
My digital project that I've chosen to
self evaluate is a Glog on Main Idea that I created during a previous Wilkes
course, EDIM508. The grading criteria that my instructor posted for this
project is as follows:
Category
|
Point
Value
|
Required specifications - includes at
least two hyperlinks, two still images and credits/citations
|
25
|
Layout and Design
|
10
|
Integration of video content via a
Discovery Education streaming builder and an assessment component via
a Discovery Education streaming builder
|
20
|
Reflection Blog (20) and Glog
embedded or linked in blog post (5)
|
25
|
Total
|
80
|
In this assignment I received 80/80
points when graded by the instructor. Although I feel that the grading criterion
was not necessarily a rubric in which I could follow to help me build my Glog,
I constructed my own rubric from Rubistar. Because my students are 3rd graders I
have to take their age into consideration when structuring my Glogs in an easy
to maneuver manner, so that they don't become lost and will want to participate
in more. The rubric in which I used as part of this assignment to help me is
posted below. I've evaluated myself as follows:
Glog Appearance and Content : Online
Presentation
CATEGORY
|
4
|
3
|
2
|
1
|
Text - Font Choice &
Formatting
|
Font
formats (e.g., color, bold, italic) have been carefully planned to enhance
readability and content.
|
Font formats have been carefully
planned to enhance readability.
|
Font formatting has been carefully
planned to complement the content. It may be a little hard to
|
Font formatting makes it very
difficult to read the material.
|
Sequencing of Information and
Transition
|
Information
is organized in a clear, logical way. It is easy to anticipate the type of
material that might come next in sequence. Demonstrates an effecitve smooth
flow and transition.
|
Most information is organized in a
clear, logical way. One card or item of information seems out of place.
Demonstrates an OK flow and transition.
|
Some information is logically
sequenced. An occasional card or item of information seems out of place.
Demonstrates a puzzling flow and transition.
|
There is no clear plan for the
organization of information. Demonstrates an unclear flow and transition.
|
Use of Graphics
|
All
graphics are attractive (size and colors) and support the theme/content of
the presentation.
|
A few graphics are not attractive but
all support the theme/content of the presentation.
|
All graphics are attractive but a few
do not seem to support the theme/content of the presentation.
|
Several graphics are unattractive AND
detract from the content of the presentation.
|
Background
|
Background
does not detract from text or other graphics.
|
Background does not detract from text
or other graphics.
|
Background does not detract from text
or other graphics.
|
Background makes it difficult to see
text or competes with other graphics on the page.
|
Spelling and Grammar
|
Glog has
no misspellings or grammatical errors.
|
Glog has 1-2 misspellings, but no
grammatical errors.
|
Glog has 1-2 grammatical errors but
no misspellings.
|
Glog has more than 2 grammatical
and/or spelling errors.
|
Originality
|
Glog
shows considerable originality and inventiveness. The content and ideas are
presented in a unique and interesting way.
|
Glog shows some originality and
inventiveness. The content and ideas are presented in an interesting way.
|
Glog shows an attempt at originality
and inventiveness in some parts.
|
Glog is a rehash of other people's
ideas and/or graphics and shows very little attempt at original thought.
|
Effectiveness
|
Project
includes all material needed to gain a comfortable understanding of the
topic. It is a highly effective study guide.
|
Project includes most material needed
to gain a comfortable understanding of the material but is lacking one or two
key elements. It is an adequate study guide.
|
Project is missing more than two key
elements. It would make an incomplete study guide.
|
Project is lacking several key
elements and has inaccuracies that make it a poor study guide.
|
Organization
|
Content
is well organized using headings or bulleted lists to group related material.
|
Uses headings or bulleted lists to
organize, but the overall organization of topics appears flawed.
|
Content is logically organized for
the most part.
|
There was no clear or logical
organizational structure, just lots of facts.
|
Buttons, Navigation, and Links
Exertion
|
Buttons
are appropriately labeled and all similar buttons and links work correctly.
|
Buttons are appropriately labeled.
Most similar buttons and most button and links work correctly.
|
Buttons are appropriately labeled.
Many of the buttons and links work correctly.
|
Buttons are not adequately labeled
and fewer than 75% of the buttons and links work correctly.
|
Sources
|
All
sources are correctly cited.
|
Most sources are correctly cited.
|
Few sources are correctly cited.
|
No sources are correctly cited.
|
Layout
|
The glog
has an exceptionally attractive and usable layout. It is easy to locate all
important elements. White space, graphic elements and/or alignment are used
effectively to organize material.
|
The glog has an attractive and usable
layout. It is easy to locate all important elements.
|
The glog has a usable layout, but may
appear busy or boring. It is easy to locate most of the important elements.
|
The glog is cluttered looking or
confusing. It is often difficult to locate important elements.
|
All and all this rubric has really
helped me when developing Glogs for my students and I am very pleased with my
work. After the initial glog on Main
Idea, my students were very satisfied and they asked me to create
more. Not only did I use these Glogs for whole group classroom instruction, but
I also used it in individual learning stations and as a re-teaching method for
my struggling students.
Sunday, April 24, 2011
(u06a2) Digital Story Created With a Cell Phone
Here is the link to my cell phone project on Animoto, When I Grow Up... I've also attached it below for you to view easily.
Enjoy! =)
Thursday, April 21, 2011
(u06a1) Cellphones as Learning Tools
First of all I’m for the use of massive technology in the
classroom, and I would fully consider implementing cellphones in my classroom
as well. Although I had never actually
seen it in action or hear comments from the students themselves, after watching
the video Cellphones as
Learning Tools it is to no doubt the great impact that cellphones have over
our students. It’s the newest fad and
must have for every student especially teens.
Positive Educational Values
This video truly shows the great impacts that it has created
on the students who participate in a classroom where cellphones are used in the
daily lessons by their teacher. The
following lists the positive educational values for teachers and students:
1. Students
are fully engaged and participating actively
2. Students
show greater interest in learning
3. Students demonstrate
a higher responsibility role
4. Greater
collaboration amongst peers
5. The teacher
and principal have direct contact and collaboration with students instantly
6. Stronger
and healthier teacher/principal relationship
Potential Pitfalls
Although cellphones are of a great impact to this group of
students, and student everywhere it does show some pitfalls which can suppress the
actual values.
1. Only
students with cellphones can participate and this might cause those who do not
have cellphones to feel left out/neglected
2. Students can
easily go off topic and use their phones for other reasons instead of staying
on task in the assignment
3. Students can
take advantage of the situation and cause negative/serious problems
4. Bad criticism
can offend students
5. There is no
ideal control (firewall) over the use of cellphones
6. Too much
freedom
I truly liked the impact that cellphones created in the
classroom as a learning tool, I really love the fact that students are well
engaged and extremely active in the learning experience. I would love to incorporate this in my
classroom, but I know that in my 3rd grade classroom not many of my
students have cellphones yet, but I know that they do own Nintendo DSis and
PSPs. I know that it may not be a cellphone,
but the Nintendo DSis give the option to chat and everyone can join. This would be easier for me to incorporate in
my classroom because I could see exactly what my students are typing while I use
my own DSi to control the learning experience.
This is something I think I will try out after the state assessment pose
questions and have my students collaborate using the texting feature on the DSis
while I also collaborate with them. I
believe that DSis have the capability for Wi-Fi and Bluetooth, saying so I can look
for a Web2.0 site to incorporate this gadget and see if they can be seen via computer
as well. Just thinking about it gets me
anxious to start!
Cellphones and other electronic devices which include
Nintendo DSis, PSPs, and IPods are not allowed at our campus, it breaks our
school policy that students and parents are fully aware of. I know that I can ask and explain my project
to my principal who may give the “Green Light” to try out. If so I would send a letter home to parents
explaining our upcoming project and ask for permission to let their child
participate and let them take their electronic device to school when
asked. I’ve created many projects with
the help of Web2.0 tools, my students’ parents are fully aware and I send them
a copy or email with the link of our project.
I surely have their support and we are always in contact. I do feel that it may cause a problem and
challenges with other students in other classes who might not understand what
we are actually doing, or feel simply left out then parents of those students
can cause a great problem. I would have
to sit down with my principal and discuss how we can have control over this
future project. A technical challenge
might be the versions of Nintendo owned by students, not all my own the DSi or
the DSi XL or 3D or whichever version that is up to date. I wouldn’t like for my students to feel
ashamed for the one in which they own, but I know that this is something that I
can truly take care off before we start the project.
Future Project NintendoDSi innovator! =)
Sunday, April 17, 2011
(u05a1) Broadcasting Assignment: Retention Decisions
For some reason I cannot embed my USTREAMtv live video into blogger. I've googled to find help on this topic, but it is to no doubt that it Blogger does not accept the embed codes from USTREAMtv. No matter the issues, here is the link to my USTREAMtv brodcasting channel.
http://www.ustream.tv/channel/retention-decisions.
http://www.ustream.tv/channel/retention-decisions.
Sunday, April 10, 2011
(u04a1) Integrating Social Networking
Project: Reading Skill: Sequence. Sequence is an important reading skill that my students usually have trouble in because they don't see it when they are reading, through this re-teaching lesson I plan to reinforce their sequence mastery and make it easier to understand after hands on experience. I've created a Sequence Prezi (embedded below) for my students to view and follow to achieve content mastery and test what they have learned.
Project: Reading Skill: Sequence Lesson Plan
The instructions and directions are clear on the Prezi presentation and Edmodo for students to follow and complete with ease. Below are the directions in which the students must follow to complete the assignment:
Project: Reading Skill: Sequence Lesson Plan
This Prezi presentation is intended to introduce and foster sequence of events in a variety of ways. This lesson is designed to re-teach, reinforce, and strengthen their knowledge of Sequence at individual computer stations.
TLW:
Texas State Standards (TEKS)/Student Learning Objectives:
- 3.8.A.1-Sequence the plot's main events. (Obj. 2)
- 3.8.A.2-Summarize the plot's main events. (Obj. 2)
- 3.10.A.1-Identify language that creates a graphical visual experience. (Obj. 3)
- 3.3.A.1-Locate specific information in graphic features of a text. (Obj. 1-3)
TLW:
- Examine sequence and its clue words through various projects.
- Produce examples of sequence throughout the lesson while constructing graphic sources, and
- As a final test and teacher evaluation, students will reply on Edmodo under the Test Your Skill: Sequence Assignment, replying on a personal order of events in which they do daily, with step by step instructions.
The instructions and directions are clear on the Prezi presentation and Edmodo for students to follow and complete with ease. Below are the directions in which the students must follow to complete the assignment:
- The student will view Sequence and take notes on information regarding sequence in their Reading Spiral.
- The student will complete the activities that are embedded into Sequence and turn in at the end of the assignment.
- The student will be assessed by posting a reply on Edmodo about a personal order of events in which they use daily.
Sunday, April 3, 2011
(u03a1) Research & Analyze: Review & Contact
I've decided to contact StudyIsland on the issue of its reading section. Although my students and I love to use StudyIsland, I do hear a lot of complaints that they don't like to use the reading section because most of the time they have to read very long passages just to answer 1-4 questions. Because I ask them to do anywhere from 12-15 questions per area, this plays a large toll on them to complete and doesn't motivate them at all. Every time I check my class progress math outnumbers reading greatly because of this time consuming passages. I'm considering that StudyIsland create one paragraph stories instead of long passages, this way students won't feel exhausted and motivated to do and complete the reading section. I'll keep you posted on the feedback.
Contact UPDATE 4/5/11
Melissa Ray from StudyIsland contacted me yesterday on my initial concern. She delightedly gave me thanks for my concern and feedback to their site. She let me know that she would pass on my message to the development team for a possible future update to the program and consider the revisions for the reading section. I hope to hear from the development team soon, but I know that they don't develop and make changes on an everyday basis! Maybe I'll see a change next school year, but I'm pleased with the information that Melissa gave me up to now, I will surely pass it on to my students and tell them that their comments are being looked at. =)
Contact UPDATE 4/5/11
Melissa Ray from StudyIsland contacted me yesterday on my initial concern. She delightedly gave me thanks for my concern and feedback to their site. She let me know that she would pass on my message to the development team for a possible future update to the program and consider the revisions for the reading section. I hope to hear from the development team soon, but I know that they don't develop and make changes on an everyday basis! Maybe I'll see a change next school year, but I'm pleased with the information that Melissa gave me up to now, I will surely pass it on to my students and tell them that their comments are being looked at. =)
(u03a1) Research & Analyze: Human Filters
Human filters is known as what we use to strain, sort, and categorize what goes through our senses and how we perceive things. Even though all our senses are of great importance and we use them differently depending on our situations, the three that are pertinent to me are hear, see, and touch. Over the years I've noticed that when it is time for me to learn and attain content mastery I have to implement these three senses in order to fully understand. The sense of hear and see most of the time work hand and hand together as I learn and aquire new information, yet there are sometimes in which they are used individually, to see I create a picture in my mind of what I hear, and for hearing I create sounds, music, or words in my mind of what I see. Touch is a very important sense to me, because I'm a very hands-on leaner. I have to touch and actually create or build what I learn to fully accomplish and understand aquired information. A lot of information is hard to touch, especially in reading, but what I do to touch, is create and build projects that incorporate the content. Furthermore, I have learned that when there is no presentation of hear, see, or touch, through the years I have learned to create my own presentation in my mind or as a project to better understand the new information. I always find a way to have my favorite 3! =)
(u03a1) Research & Analyze: Web2.0 Sites
For my research I decided to analyze the following Web2.0 sites: Vocabulary&Spelling.com, BrainPOP.com, and StudyIsland.com. I have always used and implemented these sites with my students, but I had never quite evaluated them fully using all the criterion within the Web2.0 for School Use rubric. What I found was truly amazing, and it is to no doubt why these sites are great tools to use and have. Below is a summary of my evaluations:
Vocabulary&Spelling.com
This site is to no doubt a wonderful tool to have in the classroom and is overall effective for students and easy to use. It received 15/18 in the exemplary category to make it a top notch tool in education. Although it was very difficult to rate in the credits/citations/copyright criterion, after long though I gave it a substandard rating because it is unclear to determine and it is unknown, yet has its own copyright policy. Even though Vocabulary&Spelling.com can be used by virtually any grade level, yet it seems to focus more on students who like to engage in games.
Overall Score:
This is also an impacting site to use in the classroom. BrainPOP is an awesome way to implement and present content to students visually and in a fun and exciting way. BrainPOP is designed for the whole K-12 level, with concepts from all the content areas. It even has a search option where you can look for videos for a specific grade level or course. This can be used by teacher and students in any setting and is easy to navigate around. It received 14/18 in the exemplary category, to make it a must use tool. Although, it does not have an option for the classroom response system (clickers) in the quiz mode, it is still a great tool.
Overall Score:
StudyIsland is an effective tool to use in the classroom, because it reinforces skills taught in class that will be assessed in state assessments. This tool can be used for tutoring, intervention, and for content mastery. Educators can see the progress of their students, and students can see what they need to work in. It is very detailed and shows students what they have to work on to attain the mastery level. Teachers can set different mastery levels for all students, to help them achieve individual success. Not only can it be used individually, but as a whole group instruction with the option of using a classroom response system (clickers). Students also have a game option, where they can play games if they answer correctly, this is a great motivator, because students see it as having fun, when they are actually learning!
This site is to no doubt a wonderful tool to have in the classroom and is overall effective for students and easy to use. It received 15/18 in the exemplary category to make it a top notch tool in education. Although it was very difficult to rate in the credits/citations/copyright criterion, after long though I gave it a substandard rating because it is unclear to determine and it is unknown, yet has its own copyright policy. Even though Vocabulary&Spelling.com can be used by virtually any grade level, yet it seems to focus more on students who like to engage in games.
- Exemplary-60
- Very Good-3
- Good Rating-2
- Substandard-1
This is also an impacting site to use in the classroom. BrainPOP is an awesome way to implement and present content to students visually and in a fun and exciting way. BrainPOP is designed for the whole K-12 level, with concepts from all the content areas. It even has a search option where you can look for videos for a specific grade level or course. This can be used by teacher and students in any setting and is easy to navigate around. It received 14/18 in the exemplary category, to make it a must use tool. Although, it does not have an option for the classroom response system (clickers) in the quiz mode, it is still a great tool.
Overall Score:
- Exemplary-56
- Very Good-6
- Good Rating-2
- Substandard-1
StudyIsland is an effective tool to use in the classroom, because it reinforces skills taught in class that will be assessed in state assessments. This tool can be used for tutoring, intervention, and for content mastery. Educators can see the progress of their students, and students can see what they need to work in. It is very detailed and shows students what they have to work on to attain the mastery level. Teachers can set different mastery levels for all students, to help them achieve individual success. Not only can it be used individually, but as a whole group instruction with the option of using a classroom response system (clickers). Students also have a game option, where they can play games if they answer correctly, this is a great motivator, because students see it as having fun, when they are actually learning!
Overall Score:
- Exemplary-48
- Very Good-12
- Good Rating-0
- Substandard-2
Here is a link to my Web2.0 Evaluations with the complete scores and charts to compare each site by criterion and by overall rating.
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